The net command is a Command Prompt command that can be used to manage almost any aspect of a network and its settings including network shares, network print jobs, network users, and much more.

Net Command Availability

Why Learn the Command Line? We use our mouse and fingers to click images of icons and access files, programs, and folders on our devices. However, this is just one way for us to communicate with computers. The command line is a quick, powerful, text-based interface developers use to more effectively. Command & Conquer: Red Alert is a real-time strategy game created by Westwood Studios and published by Virgin in 1996 for MS-DOS and Windows 95. It was later ported to PlayStation. It was later ported to PlayStation.

The net command is available from within the Command Prompt in all Windows operating systems including Windows 10, Windows 8, Windows 7, Windows Vista, Windows XP, and more.

The availability of certain net command switches and other net command syntax may differ from operating system to operating system.

Net Command Syntax

net [accountscomputerconfigcontinuefilegrouphelphelpmsglocalgroupnamepauseprintsendsessionsharestartstatisticsstoptimeuseuserview]

Learn how to read command syntax if you're not sure how to interpret the net command syntax shown above or described below.

You can save to a file whatever a net command shows on screen using a redirection operator with the command. Learn how to redirect command output to a file or see our list of command prompt tricks for more tips.

Net & Net1

You may have come across the net1 command and wondered what it was, maybe even more baffled that it seems to function exactly like the net command. The reason it seems to act just like the net command is because it is the net command.

Only in Windows NT and Windows 2000 was there a difference in the net command and the net1 command. The net1 command was made available in these two operating systems as a temporary fix for a Y2K issue that impacted the net command.

This Y2K issue with the net command was corrected before Windows XP was even released but you'll still find net1 in Windows XP, Vista, 7, 8, and 10 to maintain compatibility with older programs and scripts that used net1 when it was necessary to do so.

Net Command Examples

This is one of the simplest net commands that lists all the networked devices. Omron bp health manager download for mac.

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In my example, you can see that the result of the net view command shows that my computer and another called COLLEGEBUD are on the same network.

In the above example, I'm sharing the Z:Downloads folder with everyone on the network and giving all of them full read/write access. You could modify this one by replacing FULL with READ or CHANGE for those rights only, as well as replace everyone with a specific username to give share access to just that one user account.

This example of the net accounts command forces a user's password to expire after 180 days. This number can be anywhere from 1 to 49,710, or UNLIMITED can be used so that the password never expires. Default is 90 days.

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The above net command example is how you'd stop the Print Spooler service from the command line. Services can also started, stopped, and restarted via the Services graphical tool in Windows (services.msc), but using the net stop command lets you control them from places like Command Prompt and BAT files.

Executing the net start command without any options following it (e.g. net start 'print spooler') is useful if you want to see a list of currently running services. This list can be helpful when managing services because you don't have to leave the command line to see which services are running.

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Net Related Commands

The net commands are network related commands and so may often be used for troubleshooting or management alongside commands like ping, tracert, ipconfig, netstat, nslookup, and others.

This page lists the codes which may be inputted into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ or ° (key varies based on keyboard layout). Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary. Please note that many of these commands come in and out with each DLC making some of them not work.

Also of note, commands may not work in ironman games by design.

  • 1List of commands

List of commands[edit]

Press Shift+2, §, ~, `, ', ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout)

Country tags[edit]

See also: Countries

Country tags[1] are case insensitive, but conventionally written in upper case eg. USA, CHI, ENG, SOV. Newly spawned nations are given a tag in the range D01, D02, D03 and onwards depending on availability. You can see the country tag by entering 'tdebug' and hovering over a province of the country you want to know the tag of.

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Useful commands[edit]

CommandEffectExample/Comment
gain_xp [<amount>]Adds experience to selected Leader/General/Admiralgain_xp 696969 (level capped at 9, also, *n i c e* ) Can also be used to add traits ie: gain_xp desert_fox (list can be found in your ./localisation/traits_l_english.yml file. Here are some explanations)
gain_xp [<trait>]Adds gainable trait to selected Leader/General/Admiralie: gain_xp seawolf (list can be found in your ./localisation/traits_l_english.yml file. Here are some explanations)

Note To make it work with new, generic created Admirals:
1. Open 'DocumentsParadox InteractiveHearts of Iron IVsettings.txt' with a text editor and change 'save_as_binary=yes' to 'save_as_binary=no'.
2. Start game, load savegame and save as new file, exit game.
3. Open 'DocumentsParadox InteractiveHearts of iron IVSave Games' , open new created savegame-file, search (CTRL-F) for the name of your generic created Admiral
4. Go few lines below to max_traits=0.000 and add following code block behind it
in_progress={
seawolf=0.000
superior_tactician=0.000
spotter=0.000
fly_swatter=0.000
ironside=0.000
air_controller=0.000
}

5. Make sure to save the file with ANSI encoding format.
6. Start game, load save game, use gain_xp command, enjoy.
(Optional turn back on binarization in settings.txt)

cp [<amount>]Adds Command Powercp 100 (capped at 100)
st [<amount>]Adds Stabilityst 100 (capped at 100)
ws [<amount>]Adds War Supportws 100 (capped at 100)
allowtraitsAllows free assignment of general traits
add_equipment(ae) [<equipment amount>] [<equipment name>]Adds equipmentEquipment uses the basic name so 'ae 1000 Infantry_Equipment_1'. Does not support Naval equipment. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI).

To add modified equipment, you have to address it by given name. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. IV'. Now use 'add_equipment 1000 Matilda LP Mk. IV'.

add_latest_equipment(ale) [<equipment amount>]Gives player amount of latest equipment variantsTo add only a specific type of your latest equipment, you have to address it's given name. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. IV'.

Now use 'add_equipment 1000 Matilda LP Mk. IV'.

whitepeace(wp) [<country tags>]White peace with the specified countries.
teleport(tp)Activates the Teleportation toolCan teleport units where ever you tell them to go
allowdiplo(adiplo,nocb)Allows to use all diplomatic actions for no matter the rules. (Can declare war without justification)This is likely the most effective way of wanting to start a war without needing to wait for the justification. If you only want instant justification and not the extra options it comes with, then use (instant_wargoal).
debug_nukingAllows to nuke every province without checking any conditions.
instantconstruction(ic)Toggles instant construction cheat.Affects AI. Ships are also constructed instantly.
event [event id] [<Target Country Tag>]Executes an eventevent political.3 for communist coup 6 for democratic 9 for fascist
trigger [scripted_trigger_name]Checks if a scripted trigger is true or not
effect [scripted_effect_name]Executes a scripted effect
research [<slot id> or 'all']Researches a technology from research slot or all.Research all will instant research all technologies
research_on_icon_clickResearch a technology when clicking on technology tree iconWill Allow you to research an item without its prerequisite
annex [<Target Country Tag>]Begin annex/annexes the specified tagannex USA or annex d01 or annex all
manpower [<Amount>]Adds manpower to playerGive in the exact number, so manpower 100 will give you 100 men. Also if you type in just manpower it will give you 10 million men
add_opinion [<Country tag>]Add opinion to/from tag
tag [<Country tag>]Switch tag to another country
observe(spectator)Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used.
tdebugToggles Debug infoHelpful for finding nation tags and ID's
spawn [<SubUnit Type>] [<Province ID>] [<Amount>]Spawns a unit in a provinceThis command does not work, when entered into the console, units do not spawn; the console instead returns a message saying 'Command available only for developers'. To fix this, go to your Steam library and change the Launch Options to '--debug' prior to launching, and then launch the game in debug mode.
occupationpaint(op)Toggles occupation painting. If used with country tag occupies all of their owned, not controlled, land, e.g., op JAP.
setowner [country tag] [state id]Sets state owner
setcontroller [country tag] [province id]Sets province controller
xp [XP amount]Gives Army, navy and air experience to playerCan be used once per day
pp(fuhrer_mana,political_power) [PP amount]Gives political power to player
fuel [<amount>]Adds Fuelfuel 100000 (capped at your deposits capacity, adding much more will result in decreasing fuel)
civilwar [<ideology>] [<target country tag>]Spawns a civil warcivilwar fascism ENG :

Other Valid ideologies 'communism' 'democratic' 'neutrality'

add_party_popularity <ideology group> <value>Adds party popularityideology group has shortcuts d f n c for vanilla HOI groups.
set_ruling_party <ideology group>Sets ruling partyideology group has shortcuts d f n c for vanilla HOI groups.
help [command name]Print out all console commands or a specific command description.
Focus.AutoCompleteAllows national focuses to be instantly finishedAffects AI
Focus.NoChecksIgnores focus requirementsAffects AI
Focus.IgnorePrerequisitesIgnores focus prerequisatesAllows you to start a focus in the middle of the tree
Decision.NoChecksIgnores decision requirementsalso disables cost
instant_prepareInstantly prepares naval invasionsDisplays message 'Command only available for developers' To fix this, go to your Steam library and change the Launch Options to '--debug' prior to launching, and then launch the game in debug mode
itInstantly trains divisionsAffects AI
nu [number]Adds the specified amount of National UnityOnly works Pre-1.5
nuke [number]Adds nukesAdd 100 or 1000
yesman(ai_accept)AI will accept all diplomatic offers

All commands[edit]

CommandEffectExample/Comment
rendertypeReports what render backend is used
tweakerguiSpawns a tweaker GUI
add_equipment(ae) [<equipment amount>] [<equipment name>]Adds equipmentadd_equipment 200 Sonderkraftfahrzeug 251/20 : See 'equipment_l_english.yml' for full list of names
add_ideas [<idea name>]Adds ideas with <id> to the countrySee ideas within the respective country-file under .commonideas
add_latest_equipment(ale) [<equipment amount>]Gives player amount of latest equipment variants
reload [file name]Reloads assets
  • reload loc (reloads localisation files)
  • reload focus (reloads focuses)
  • reload landcombat.gui (reloads land combat interface)
timeWhat time is it?
reloadfx [Arguments: map/mapname/postfx or *.fx filename]Reloads the shader
particle_editorSpawns a particle editor
whitepeace(wp) [<country tags>]White peace with the specified countries.
testtool(test)Testing tool.
analyzetheatres(anth)Analyze theatres for errors.
massconquer(massc)Mass conquer tool.
deleteallunits(delall)Delete all armies and fleets of the specified countries.deleteallunits SPR
aircombat(airc) [<scenario name>] [<result name>] [<province id>] [<state id with airbase>] [<state id with airbase>] [<equipment type>] [<equipment type>] [<equipment creator country>] [<equipment creator country>]Spawns an air combat in desired location.
teleport(tp) [<province_id>]Teleports selected armies or ships to the specified province
theatersrebuild(trebuild)Rebuilds all theatres in the world. All orders will be cleaned.
frontsToggle visibility of the foreign fronts
aidumpDump AI front data to log file, needs to have a unit selected
traderoutesToggle visibility of trade routes
debug_tacticsToggle visibility of debug tooltip for tactics
allowdiplo(adiplo,nocb)Allows to use all diplomatic actions for no matter the rules.
debug_nukingAllows to nuke every province without checking any conditions.
reloadsupply(relsup)Reinitializes the supply systems.
deltat [<speed factor>]control animation speeds
building_health(bhealth) [<building type>] [<state or prov id>] [<building level>] [<health to add>]Changes specified building health
instantconstruction(ic)Toggles instant construction cheat.
nomapiconsToggles map icons.
nopausetextToggles the pausebanner for nicer screenshots.
nextsongChanges the currently playing soundtrack.
combatsoundHow often does the combat view give a random sound? 0-50
morehumans(humans) [num]Adds more humans
window(wnd) [Arguments: open/close] [window gui name]Opens or closes the specified window
reloadinterfaceReloads the entire interface
reloadtechnologiesReloads the technology database
updateequipmentsUpdates the equipment database
updatesubunitsUpdates the subunit database
reloadoob [<Target Country Tag>]Reloads OOBs
update_loc [localization tag]Updates the localization tag file
pollPolls valid Events
pause_in_hoursPauses the game after X hours have passed after command is called
event [event id] [<Target Country Tag>]Executes an eventevent political.3 for communist coup
research [<slot id> or 'all']Researches a technology from research slot or all.
research_on_icon_clickResearch a technology when clicking on technology tree icon
add_autonomy [<Target Country Tag>] [num]Changes a country's autonomy leveladd_autonomy PHI -200
annex [<Target Country Tag>]Begin annex/annexes the specified tagannex USA or annex d01
winwarsGives max war score in all wars for the country
testevent [<Event ID>] [<Character ID>]Tests an event without triggering it
manpower [<Amount>]Adds manpower to player
add_opinion [<Country tag>]Add opinion to/from tag
tag [<Country tag>]Switch tag to another country
resignResign from the game
add_interest [<Country tag>]Add specified country tag to your interest
remove_interest [<Country tag>]Removes specified country tag from your interest
add_diploAdds diplomatic entroute
PrintSynchStuffPrints random count and seed
SetRandomCountSets the randomcount to 0 or arg
observe(spectator)Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used.
aiToggles the AI on or off
human_aiToggles AI for Human countries
ai_invasionToggles AI AI naval invasions
ai_accept(yesman)Toggles AI always accept diplomacy
fow(debug_fow) [<Province ID> OPTIONAL]Turns off fog of war in a province or in general
collision(debug_collision)Toggles debug display of normals/bounding boxes/collision
savegameCreates a savefile.
savecheckMakes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Those save files should look the same.
IPShows your IP
requestgamestateRequests the gamestate from host
nudgeGo to the nudge tool
mapmode [Mapmode type (int)]Change mapmode.
fullscreenToggles fullscreen
pricesPrice Info
add_core [<State ID>] [<Country Tag>]Add core
remove_core [<State ID>] [<Country Tag>]Remove core. Note:Does not Work
debug_zoomZooms in the game
debug_typesWill print the data type for all dynamic reference objects. Can only be used if using RTTI.
debug_show_event_IDShows event ID
debug_commandsPrinting commandcount to message.log
debug_eventsStart Counting events
debug_dumpeventsDump Event data to game log
debug_diploactionsStart Counting diplomatic actions
debug_dumpdiploactionsDump diplomatic action data to game log
debug_assertToggles asserts on/off
debug_smoothToggle framesmoothing
debug_nomouseToggles mouse scrollwheel on/off
debug_terrainToggles Terrain on/off
debug_citiesToggles Cities painting mode on/off
debug_waterToggles Water on/off
debug_frontsToggles interpolated fronts debug
debug_off_front_snap(dbg_fsnap)Toggles offensive fronts snapping debug
debug_bordersToggles Borders on/off
debug_treesToggles Trees on/off
debug_riversToggles Rivers on/off
debug_postfxToggles PostFX on/off
debug_skyToggles Sky on/off
debug_bloomToggles Bloom on/off
debug_tooltipToggles Tooltips on/off
flagsoutput [<path>]Creates texture atlas files from memory.
cityreloadReloads the cities
errorShow errors in log
versionShow current game version
debug_noguiToggles GUI on/off
debug_volume [<Volume Delta>]Modifies music volume
debug_lockcameraToggles Camera locked on/off
debug_linesToggles Debuglines
debug_entitiesToggles Debug entities
debug_infoToggles Debug info
debug_particleToggles Particles Debug info
debug_ai_budget [CountryTag]Show ai budget data
debug_texturesWrites Texture info to application debug log
debug_texturedraws textures like bloom
debug_wireframeToggles forced wireframe on/off
debug_achievements_clearClear all achievements and user stats
moveunit [<Unit ID>] [<Province ID>]Moves a unit to a province
spawnactor [<Actorname>] [<Province ID>] [<Animation> OPTIONAL]Spawns an actor with an optional animation
spawn [<SubUnit Type>] [<Province ID>] [<Amount>]Spawns a unit in a province
guibounds(gui)Toggles GUI bounds debug
cameraclampToggles the camera clamping
provtooltipdebug(tdebug)Toggles the debug info in province tooltip
reloadweather [<randomseed>]Reload and regenerate weather
weatherToggle weather simulation
debug_air_vs_land(dbg_cas)Toggle debug mode for air vs land combat.
mapnamesToggle map names
gbreloadReloads gradient bordersonly for developers
gbpaint [layer] [channel]Toggles gradient border painting
occupationpaint(op)Toggles occupation painting
setowner [country tag] [state id]Sets state owner
setcontroller [country tag] [province id]Sets province controller
profilelogPrints out the profiling informations into time.log
runRuns the specified file with list of commands
oosOut of Synch
debug_crash(crash)Crash!
sleep(wait) [time in sec]Sleep
goto_province [province id]Centers to province
goto_state [state id]Centers to state
trigger_docs(effect_docs)Print docs for triggers and effects
xp [XP amount]Gives Army, navy and air experience to player
threat [Threat amount]Adds or show threat level of playerIf one does 'threat 999999999' it will reset the world tension to 0
pp(fuhrer_mana,political_power) [PP amount]Gives political power to player
3dstatsToggles 3D Stats
hdrToggles hdr
hdr_debugToggles hdr debugging
srgbToggles sRGB
bloomToggles bloom
PostEffectVolumes.Default [posteffect_values name]Toggles default posteffect values
nightToggles night*as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N')
filewatcherToggles filewatcher
civilwar [<ideology>] [<target country tag>]Spawns a civil warcivilwar fascism ENG :

Other Valid ideologies 'communism' 'democratic' 'neutrality'

add_party_popularity <ideology group> <value>Adds party popularityideology group has shortcuts d f n c for vanilla HOI groups.
set_ruling_party <ideology group>Sets ruling partyideology group has shortcuts d f n c for vanilla HOI groups.
createleanCreate LEAN textures
helplogPrint out all console commands to game.log file.
help [command name]Print out all console commands or a specific command description.
helphelpDouble Rainbow help.
hsvConverts RGB to HSV
tag_colorTest setting a country's color
browser [url]Show browser window
browser_base_url [url]Set browser base url
aiviewEnable AI debug info
Focus.AutoCompleteAllows national focuses to be instantly finishedAffects AI
Focus.NoChecksIgnores focus requirementsAffects AI
instant_prepareInstantly prepares naval invasionsDeveloper Only
nu [number]Adds the specified amount of National Unity
pp [number]Adds the specified amount of Political PowerNot specifying the amount of political power will give the player 1000 political power.
nuke [number]Adds nuke
airealismEnable realistic AIAn easter egg making the AI smacktalk in chats. Useless since unactivable in multiplayer and chat unactivable in singleplayer.[2]
instant_wargoalWill allow instant justificatiion of war goals on countries
set_country_flag [<Country Flag>]Adds a country flag to currently played nation.Does not work if you put another nations tag in the command such as 'set_country_flag flag AUS'. The console will give a message confirming the command, but in my testing no flag is set.
set_cosmetic_tag [<country tag>] [<cosmetic tag>]changes the name and flag of the countryset_cosmetic_tag USA SOV

See also[edit]

References[edit]

  1. The tag list files can be found in the folder /Hearts of Iron IV/common/country_tags/.
  2. A comment of podcat about the command been found https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/
DocumentationEffects • Triggers • Defines • Modifiers • List of modifiers • Scopes • Localisation • Variables • Arrays • On actions
ScriptingAI • Bookmarks • Buildings • Cosmetic tags • Countries • Divisions • Decisions • Equipment • Events • Ideas • Ideologies • National Focuses • Resources • Scripted GUI • Technology • Units
MapMap • States • Supply areas • Strategic regions
GraphicalInterface • Graphical Assets • Entities • Posteffects • Particles • Fonts
CosmeticPortraits • Namelists • Music • Sound

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OtherConsole commands • Troubleshooting • Mod structure

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