Command & Conquer Red Alert Download For Mac
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The net command is a Command Prompt command that can be used to manage almost any aspect of a network and its settings including network shares, network print jobs, network users, and much more.
Net Command Availability
Why Learn the Command Line? We use our mouse and fingers to click images of icons and access files, programs, and folders on our devices. However, this is just one way for us to communicate with computers. The command line is a quick, powerful, text-based interface developers use to more effectively. Command & Conquer: Red Alert is a real-time strategy game created by Westwood Studios and published by Virgin in 1996 for MS-DOS and Windows 95. It was later ported to PlayStation. It was later ported to PlayStation.
The net command is available from within the Command Prompt in all Windows operating systems including Windows 10, Windows 8, Windows 7, Windows Vista, Windows XP, and more.
The availability of certain net command switches and other net command syntax may differ from operating system to operating system.
Net Command Syntax
net [accountscomputerconfigcontinuefilegrouphelphelpmsglocalgroupnamepauseprintsendsessionsharestartstatisticsstoptimeuseuserview]
Learn how to read command syntax if you're not sure how to interpret the net command syntax shown above or described below.
You can save to a file whatever a net command shows on screen using a redirection operator with the command. Learn how to redirect command output to a file or see our list of command prompt tricks for more tips.
Net & Net1
You may have come across the net1 command and wondered what it was, maybe even more baffled that it seems to function exactly like the net command. The reason it seems to act just like the net command is because it is the net command.
Only in Windows NT and Windows 2000 was there a difference in the net command and the net1 command. The net1 command was made available in these two operating systems as a temporary fix for a Y2K issue that impacted the net command.
This Y2K issue with the net command was corrected before Windows XP was even released but you'll still find net1 in Windows XP, Vista, 7, 8, and 10 to maintain compatibility with older programs and scripts that used net1 when it was necessary to do so.
Net Command Examples
This is one of the simplest net commands that lists all the networked devices. Omron bp health manager download for mac.
In my example, you can see that the result of the net view command shows that my computer and another called COLLEGEBUD are on the same network.
In the above example, I'm sharing the Z:Downloads folder with everyone on the network and giving all of them full read/write access. You could modify this one by replacing FULL with READ or CHANGE for those rights only, as well as replace everyone with a specific username to give share access to just that one user account.
This example of the net accounts command forces a user's password to expire after 180 days. This number can be anywhere from 1 to 49,710, or UNLIMITED can be used so that the password never expires. Default is 90 days.
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The above net command example is how you'd stop the Print Spooler service from the command line. Services can also started, stopped, and restarted via the Services graphical tool in Windows (services.msc), but using the net stop command lets you control them from places like Command Prompt and BAT files.
Executing the net start command without any options following it (e.g. net start 'print spooler') is useful if you want to see a list of currently running services. This list can be helpful when managing services because you don't have to leave the command line to see which services are running.
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Net Related Commands
The net commands are network related commands and so may often be used for troubleshooting or management alongside commands like ping, tracert, ipconfig, netstat, nslookup, and others.
This page lists the codes which may be inputted into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ or ° (key varies based on keyboard layout). Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary. Please note that many of these commands come in and out with each DLC making some of them not work.
Also of note, commands may not work in ironman games by design.
- 1List of commands
List of commands[edit]
Press Shift+2, §, ~, `, ', ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout)
Country tags[edit]
- See also: Countries
Country tags[1] are case insensitive, but conventionally written in upper case eg. USA, CHI, ENG, SOV. Newly spawned nations are given a tag in the range D01, D02, D03 and onwards depending on availability. You can see the country tag by entering 'tdebug' and hovering over a province of the country you want to know the tag of.
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Useful commands[edit]
Command | Effect | Example/Comment |
---|---|---|
gain_xp [<amount>] | Adds experience to selected Leader/General/Admiral | gain_xp 696969 (level capped at 9, also, *n i c e* ) Can also be used to add traits ie: gain_xp desert_fox (list can be found in your ./localisation/traits_l_english.yml file. Here are some explanations) |
gain_xp [<trait>] | Adds gainable trait to selected Leader/General/Admiral | ie: gain_xp seawolf (list can be found in your ./localisation/traits_l_english.yml file. Here are some explanations) Note To make it work with new, generic created Admirals: |
cp [<amount>] | Adds Command Power | cp 100 (capped at 100) |
st [<amount>] | Adds Stability | st 100 (capped at 100) |
ws [<amount>] | Adds War Support | ws 100 (capped at 100) |
allowtraits | Allows free assignment of general traits | |
add_equipment(ae) [<equipment amount>] [<equipment name>] | Adds equipment | Equipment uses the basic name so 'ae 1000 Infantry_Equipment_1'. Does not support Naval equipment. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI).To add modified equipment, you have to address it by given name. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. IV'. Now use 'add_equipment 1000 Matilda LP Mk. IV'. |
add_latest_equipment(ale) [<equipment amount>] | Gives player amount of latest equipment variants | To add only a specific type of your latest equipment, you have to address it's given name. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. IV'. Now use 'add_equipment 1000 Matilda LP Mk. IV'. |
whitepeace(wp) [<country tags>] | White peace with the specified countries. | |
teleport(tp) | Activates the Teleportation tool | Can teleport units where ever you tell them to go |
allowdiplo(adiplo,nocb) | Allows to use all diplomatic actions for no matter the rules. (Can declare war without justification) | This is likely the most effective way of wanting to start a war without needing to wait for the justification. If you only want instant justification and not the extra options it comes with, then use (instant_wargoal). |
debug_nuking | Allows to nuke every province without checking any conditions. | |
instantconstruction(ic) | Toggles instant construction cheat. | Affects AI. Ships are also constructed instantly. |
event [event id] [<Target Country Tag>] | Executes an event | event political.3 for communist coup 6 for democratic 9 for fascist |
trigger [scripted_trigger_name] | Checks if a scripted trigger is true or not | |
effect [scripted_effect_name] | Executes a scripted effect | |
research [<slot id> or 'all'] | Researches a technology from research slot or all. | Research all will instant research all technologies |
research_on_icon_click | Research a technology when clicking on technology tree icon | Will Allow you to research an item without its prerequisite |
annex [<Target Country Tag>] | Begin annex/annexes the specified tag | annex USA or annex d01 or annex all |
manpower [<Amount>] | Adds manpower to player | Give in the exact number, so manpower 100 will give you 100 men. Also if you type in just manpower it will give you 10 million men |
add_opinion [<Country tag>] | Add opinion to/from tag | |
tag [<Country tag>] | Switch tag to another country | |
observe(spectator) | Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. | |
tdebug | Toggles Debug info | Helpful for finding nation tags and ID's |
spawn [<SubUnit Type>] [<Province ID>] [<Amount>] | Spawns a unit in a province | This command does not work, when entered into the console, units do not spawn; the console instead returns a message saying 'Command available only for developers'. To fix this, go to your Steam library and change the Launch Options to '--debug' prior to launching, and then launch the game in debug mode. |
occupationpaint(op) | Toggles occupation painting. If used with country tag occupies all of their owned, not controlled, land, e.g., op JAP. | |
setowner [country tag] [state id] | Sets state owner | |
setcontroller [country tag] [province id] | Sets province controller | |
xp [XP amount] | Gives Army, navy and air experience to player | Can be used once per day |
pp(fuhrer_mana,political_power) [PP amount] | Gives political power to player | |
fuel [<amount>] | Adds Fuel | fuel 100000 (capped at your deposits capacity, adding much more will result in decreasing fuel) |
civilwar [<ideology>] [<target country tag>] | Spawns a civil war | civilwar fascism ENG : Other Valid ideologies 'communism' 'democratic' 'neutrality' |
add_party_popularity <ideology group> <value> | Adds party popularity | ideology group has shortcuts d f n c for vanilla HOI groups. |
set_ruling_party <ideology group> | Sets ruling party | ideology group has shortcuts d f n c for vanilla HOI groups. |
help [command name] | Print out all console commands or a specific command description. | |
Focus.AutoComplete | Allows national focuses to be instantly finished | Affects AI |
Focus.NoChecks | Ignores focus requirements | Affects AI |
Focus.IgnorePrerequisites | Ignores focus prerequisates | Allows you to start a focus in the middle of the tree |
Decision.NoChecks | Ignores decision requirements | also disables cost |
instant_prepare | Instantly prepares naval invasions | Displays message 'Command only available for developers' To fix this, go to your Steam library and change the Launch Options to '--debug' prior to launching, and then launch the game in debug mode |
it | Instantly trains divisions | Affects AI |
nu [number] | Adds the specified amount of National Unity | Only works Pre-1.5 |
nuke [number] | Adds nukes | Add 100 or 1000 |
yesman(ai_accept) | AI will accept all diplomatic offers |
All commands[edit]
Command | Effect | Example/Comment |
---|---|---|
rendertype | Reports what render backend is used | |
tweakergui | Spawns a tweaker GUI | |
add_equipment(ae) [<equipment amount>] [<equipment name>] | Adds equipment | add_equipment 200 Sonderkraftfahrzeug 251/20 : See 'equipment_l_english.yml' for full list of names |
add_ideas [<idea name>] | Adds ideas with <id> to the country | See ideas within the respective country-file under .commonideas |
add_latest_equipment(ale) [<equipment amount>] | Gives player amount of latest equipment variants | |
reload [file name] | Reloads assets |
|
time | What time is it? | |
reloadfx [Arguments: map/mapname/postfx or *.fx filename] | Reloads the shader | |
particle_editor | Spawns a particle editor | |
whitepeace(wp) [<country tags>] | White peace with the specified countries. | |
testtool(test) | Testing tool. | |
analyzetheatres(anth) | Analyze theatres for errors. | |
massconquer(massc) | Mass conquer tool. | |
deleteallunits(delall) | Delete all armies and fleets of the specified countries. | deleteallunits SPR |
aircombat(airc) [<scenario name>] [<result name>] [<province id>] [<state id with airbase>] [<state id with airbase>] [<equipment type>] [<equipment type>] [<equipment creator country>] [<equipment creator country>] | Spawns an air combat in desired location. | |
teleport(tp) [<province_id>] | Teleports selected armies or ships to the specified province | |
theatersrebuild(trebuild) | Rebuilds all theatres in the world. All orders will be cleaned. | |
fronts | Toggle visibility of the foreign fronts | |
aidump | Dump AI front data to log file, needs to have a unit selected | |
traderoutes | Toggle visibility of trade routes | |
debug_tactics | Toggle visibility of debug tooltip for tactics | |
allowdiplo(adiplo,nocb) | Allows to use all diplomatic actions for no matter the rules. | |
debug_nuking | Allows to nuke every province without checking any conditions. | |
reloadsupply(relsup) | Reinitializes the supply systems. | |
deltat [<speed factor>] | control animation speeds | |
building_health(bhealth) [<building type>] [<state or prov id>] [<building level>] [<health to add>] | Changes specified building health | |
instantconstruction(ic) | Toggles instant construction cheat. | |
nomapicons | Toggles map icons. | |
nopausetext | Toggles the pausebanner for nicer screenshots. | |
nextsong | Changes the currently playing soundtrack. | |
combatsound | How often does the combat view give a random sound? 0-50 | |
morehumans(humans) [num] | Adds more humans | |
window(wnd) [Arguments: open/close] [window gui name] | Opens or closes the specified window | |
reloadinterface | Reloads the entire interface | |
reloadtechnologies | Reloads the technology database | |
updateequipments | Updates the equipment database | |
updatesubunits | Updates the subunit database | |
reloadoob [<Target Country Tag>] | Reloads OOBs | |
update_loc [localization tag] | Updates the localization tag file | |
poll | Polls valid Events | |
pause_in_hours | Pauses the game after X hours have passed after command is called | |
event [event id] [<Target Country Tag>] | Executes an event | event political.3 for communist coup |
research [<slot id> or 'all'] | Researches a technology from research slot or all. | |
research_on_icon_click | Research a technology when clicking on technology tree icon | |
add_autonomy [<Target Country Tag>] [num] | Changes a country's autonomy level | add_autonomy PHI -200 |
annex [<Target Country Tag>] | Begin annex/annexes the specified tag | annex USA or annex d01 |
winwars | Gives max war score in all wars for the country | |
testevent [<Event ID>] [<Character ID>] | Tests an event without triggering it | |
manpower [<Amount>] | Adds manpower to player | |
add_opinion [<Country tag>] | Add opinion to/from tag | |
tag [<Country tag>] | Switch tag to another country | |
resign | Resign from the game | |
add_interest [<Country tag>] | Add specified country tag to your interest | |
remove_interest [<Country tag>] | Removes specified country tag from your interest | |
add_diplo | Adds diplomatic entroute | |
PrintSynchStuff | Prints random count and seed | |
SetRandomCount | Sets the randomcount to 0 or arg | |
observe(spectator) | Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. | |
ai | Toggles the AI on or off | |
human_ai | Toggles AI for Human countries | |
ai_invasion | Toggles AI AI naval invasions | |
ai_accept(yesman) | Toggles AI always accept diplomacy | |
fow(debug_fow) [<Province ID> OPTIONAL] | Turns off fog of war in a province or in general | |
collision(debug_collision) | Toggles debug display of normals/bounding boxes/collision | |
savegame | Creates a savefile. | |
savecheck | Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Those save files should look the same. | |
IP | Shows your IP | |
requestgamestate | Requests the gamestate from host | |
nudge | Go to the nudge tool | |
mapmode [Mapmode type (int)] | Change mapmode. | |
fullscreen | Toggles fullscreen | |
prices | Price Info | |
add_core [<State ID>] [<Country Tag>] | Add core | |
remove_core [<State ID>] [<Country Tag>] | Remove core. Note:Does not Work | |
debug_zoom | Zooms in the game | |
debug_types | Will print the data type for all dynamic reference objects. Can only be used if using RTTI. | |
debug_show_event_ID | Shows event ID | |
debug_commands | Printing commandcount to message.log | |
debug_events | Start Counting events | |
debug_dumpevents | Dump Event data to game log | |
debug_diploactions | Start Counting diplomatic actions | |
debug_dumpdiploactions | Dump diplomatic action data to game log | |
debug_assert | Toggles asserts on/off | |
debug_smooth | Toggle framesmoothing | |
debug_nomouse | Toggles mouse scrollwheel on/off | |
debug_terrain | Toggles Terrain on/off | |
debug_cities | Toggles Cities painting mode on/off | |
debug_water | Toggles Water on/off | |
debug_fronts | Toggles interpolated fronts debug | |
debug_off_front_snap(dbg_fsnap) | Toggles offensive fronts snapping debug | |
debug_borders | Toggles Borders on/off | |
debug_trees | Toggles Trees on/off | |
debug_rivers | Toggles Rivers on/off | |
debug_postfx | Toggles PostFX on/off | |
debug_sky | Toggles Sky on/off | |
debug_bloom | Toggles Bloom on/off | |
debug_tooltip | Toggles Tooltips on/off | |
flagsoutput [<path>] | Creates texture atlas files from memory. | |
cityreload | Reloads the cities | |
error | Show errors in log | |
version | Show current game version | |
debug_nogui | Toggles GUI on/off | |
debug_volume [<Volume Delta>] | Modifies music volume | |
debug_lockcamera | Toggles Camera locked on/off | |
debug_lines | Toggles Debuglines | |
debug_entities | Toggles Debug entities | |
debug_info | Toggles Debug info | |
debug_particle | Toggles Particles Debug info | |
debug_ai_budget [CountryTag] | Show ai budget data | |
debug_textures | Writes Texture info to application debug log | |
debug_texture | draws textures like bloom | |
debug_wireframe | Toggles forced wireframe on/off | |
debug_achievements_clear | Clear all achievements and user stats | |
moveunit [<Unit ID>] [<Province ID>] | Moves a unit to a province | |
spawnactor [<Actorname>] [<Province ID>] [<Animation> OPTIONAL] | Spawns an actor with an optional animation | |
spawn [<SubUnit Type>] [<Province ID>] [<Amount>] | Spawns a unit in a province | |
guibounds(gui) | Toggles GUI bounds debug | |
cameraclamp | Toggles the camera clamping | |
provtooltipdebug(tdebug) | Toggles the debug info in province tooltip | |
reloadweather [<randomseed>] | Reload and regenerate weather | |
weather | Toggle weather simulation | |
debug_air_vs_land(dbg_cas) | Toggle debug mode for air vs land combat. | |
mapnames | Toggle map names | |
gbreload | Reloads gradient borders | only for developers |
gbpaint [layer] [channel] | Toggles gradient border painting | |
occupationpaint(op) | Toggles occupation painting | |
setowner [country tag] [state id] | Sets state owner | |
setcontroller [country tag] [province id] | Sets province controller | |
profilelog | Prints out the profiling informations into time.log | |
run | Runs the specified file with list of commands | |
oos | Out of Synch | |
debug_crash(crash) | Crash! | |
sleep(wait) [time in sec] | Sleep | |
goto_province [province id] | Centers to province | |
goto_state [state id] | Centers to state | |
trigger_docs(effect_docs) | Print docs for triggers and effects | |
xp [XP amount] | Gives Army, navy and air experience to player | |
threat [Threat amount] | Adds or show threat level of player | If one does 'threat 999999999' it will reset the world tension to 0 |
pp(fuhrer_mana,political_power) [PP amount] | Gives political power to player | |
3dstats | Toggles 3D Stats | |
hdr | Toggles hdr | |
hdr_debug | Toggles hdr debugging | |
srgb | Toggles sRGB | |
bloom | Toggles bloom | |
PostEffectVolumes.Default [posteffect_values name] | Toggles default posteffect values | |
night | Toggles night | *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N') |
filewatcher | Toggles filewatcher | |
civilwar [<ideology>] [<target country tag>] | Spawns a civil war | civilwar fascism ENG : Other Valid ideologies 'communism' 'democratic' 'neutrality' |
add_party_popularity <ideology group> <value> | Adds party popularity | ideology group has shortcuts d f n c for vanilla HOI groups. |
set_ruling_party <ideology group> | Sets ruling party | ideology group has shortcuts d f n c for vanilla HOI groups. |
createlean | Create LEAN textures | |
helplog | Print out all console commands to game.log file. | |
help [command name] | Print out all console commands or a specific command description. | |
helphelp | Double Rainbow help. | |
hsv | Converts RGB to HSV | |
tag_color | Test setting a country's color | |
browser [url] | Show browser window | |
browser_base_url [url] | Set browser base url | |
aiview | Enable AI debug info | |
Focus.AutoComplete | Allows national focuses to be instantly finished | Affects AI |
Focus.NoChecks | Ignores focus requirements | Affects AI |
instant_prepare | Instantly prepares naval invasions | Developer Only |
nu [number] | Adds the specified amount of National Unity | |
pp [number] | Adds the specified amount of Political Power | Not specifying the amount of political power will give the player 1000 political power. |
nuke [number] | Adds nuke | |
airealism | Enable realistic AI | An easter egg making the AI smacktalk in chats. Useless since unactivable in multiplayer and chat unactivable in singleplayer.[2] |
instant_wargoal | Will allow instant justificatiion of war goals on countries | |
set_country_flag [<Country Flag>] | Adds a country flag to currently played nation. | Does not work if you put another nations tag in the command such as 'set_country_flag flag AUS'. The console will give a message confirming the command, but in my testing no flag is set. |
set_cosmetic_tag [<country tag>] [<cosmetic tag>] | changes the name and flag of the country | set_cosmetic_tag USA SOV |
See also[edit]
References[edit]
- ↑The tag list files can be found in the folder /Hearts of Iron IV/common/country_tags/.
- ↑A comment of podcat about the command been found https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/
Documentation | Effects • Triggers • Defines • Modifiers • List of modifiers • Scopes • Localisation • Variables • Arrays • On actions |
Scripting | AI • Bookmarks • Buildings • Cosmetic tags • Countries • Divisions • Decisions • Equipment • Events • Ideas • Ideologies • National Focuses • Resources • Scripted GUI • Technology • Units |
Map | Map • States • Supply areas • Strategic regions |
Graphical | Interface • Graphical Assets • Entities • Posteffects • Particles • Fonts |
Cosmetic | Portraits • Namelists • Music • Sound |
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Other | Console commands • Troubleshooting • Mod structure |